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Presentations
Training:
PowerPoint Presentation - How To Think Like A Designer
Most people do not really think about design and
designers, let alone think of themselves as designers. But
what, if anything, can regular people — teachers, students,
business people of all types — learn from designers and from
thinking like a designer? And what of more specialized
professions? Can medical doctors, scientists, researchers,
and engineers, and other specialists in technical fields
benefit in anyway by learning how a graphic designer or
interaction designer thinks? Is there something designers,
either through their training or experience, know that we
don't? I believe there is.
Below are 10 things (plus a bonus tip) that I have learned
over the years from designers, things that designers do or
know that the rest of us can benefit from when creating
PowerPoint presentations. When I speak around the world I
often put up a slide that asks people to make as many
sentences as they can beginning with the word "Designers..."
The goal of this activity is to get people thinking about
thinking about design, something most of us never do (it
also gets people in the audience talking, loosening up a
bit; always a good thing). The sentences they generate range
from "Designers wear black" to "Designers use creativity and
analysis to solve problems" to "Designers make things
beautiful," and so on.
These ten are broad and even a bit philosophical. Regardless
of your profession, I hope there is an item or two that you
can apply to your own work on PowerPoint presentations.
(1) Embrace constraints. Constraints and limitations are
wonderful allies and lead to enhanced creativity and
ingenious solutions that without constrains never would have
been discovered or created. In the words of T.S. Eliot,
"Given total freedom the work is likely to sprawl." There's
no point complaining about constraints such as time, money,
tools, etc. Your problem is what it is. How can you solve it
given the resources and time that you have?
(2) Practice restraint. Any fool can be complicated and add
more, it takes discipline of mind and strength of will to
make the hard choices about what to include and what to
exclude. The genius is often in what you omit or leave on
the editing room floor.
(3) Adopt the beginner's mind. As the old saying goes, in
the expert's mind there are few possibilities, but for one
with the beginner's mind, the world is wide open. Designers
understand the need to take risks, especially during early
explorations of the problem. They are not afraid to break
with convention. Good designers are open minded and
comfortable with ambiguity early on in the process, this is
how discoveries are made.
(4) Check your ego at the door. This is not about you, it's
about them (your audience, customer, patient, student,
etc.). Look at the problem from their point of view -- put
yourself in their shoes. This is not easy, it takes great
amounts of empathy. Get in touch with your empathetic side.
Empathy — an under valued "soft skill," can be a great
differentiator and is key for truly understanding problems
and creating effective PowerPoint presentations.
(5) Focus on the experience of the design. It's not the
thing, it's the experience of the thing. This is related to
#4 above: Put yourself in their shoes. How do people
interact with your solution? Remember that much of design
has an emotional component, sometimes this is even the
largest component (though users may be unaware of this). Do
not neglect the emotional aspect of your solutions.
(6) Become a master storyteller. Often it's not only the
design — i.e., the solution to a problem — that is
important, but the story of it. This is related to #5 above.
What's the meaning of the solution? Practice illustrating
the significance of solutions both verbally and visually.
Start with the general, zoom in to the detail, pull out
again to remind us of the theme or key concept, then zoom
back in to illuminate more of the detail.
(7) Think communication not decoration. Design — even
graphic design, even in PowerPoint presentations — is not
about beautification. Design is not just about aesthetics,
though aesthetics are important. More than anything, design
is about solving problems or making the current situation a
little better than before. Design is not art, though there
is art in design.
(8) Obsess about ideas not tools. Tools are important and
necessary, but they come and go as better tools come along.
Obsess instead about ideas. Though most tools are ephemeral,
some of your best tools are a simple pencil and sketch pad.
These are often the most useful — especially in the early
stages of thinking — because they are the most direct. Good
advice is to go analog in the beginning with the simplest
tools possible.
(9) Clarify your intention. Design is about choices and
intentions, it is not accidental. Design is about process.
The end user will usually not notice "the design of it." It
may seem like it just works, assuming they think about it at
all, but this ease-of-use (or ease-of-understanding) is not
by accident, it's a result of your careful choices and
decisions.
(10) Sharpen your vision & curiosity and learn from the
lessons around you. Good designers are skilled at noticing
and observing. They are able to see both the big picture and
the details of the world around them. Humans are natural
pattern seekers; be mindful of this skill in yourself and in
others. Design is a "whole brain" process. You are creative,
practical, rational, analytic, empathetic, and passionate.
Foster these aptitudes.
(11) Learn all the "rules" and know when and why to break
them. Over the centuries, those who came before us have
established useful and necessary guidelines — these are
often called rules or laws and it's important to know them.
Yet, unlike other kinds of laws, it may be acceptable to
break them at times so long as you know why. Basic graphic
design principles and rules are important and useful to know
when creating PowerPoint presentations, yet most
professionals today have a hole in their education when it
comes to the fundamentals of graphic design. I'll try to do
my little bit with the next book to raise the design
mindfulness and vocabulary of professionals who do not make
a living in design per se, but who have a desire to get
better.
This is not an exhaustive list (in fact, I started with
about 25 items); there are many other things designers can
teach us about PowerPoint presentations (and not only
graphic designers as well). What is missing from this list?
What would you add?
Source by: Garr Reynolds http://www.presentationzen.com/presentationzen/2009/08/10-tips-on-how-to-think-like-a-designer.html
Related: PowerPoint presentations
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